#ifndef SCENE_H #define SCENE_H #include #include #include typedef struct scene { linkedlist_t *objects; } scene_t; scene_t * scene_new( void ); void scene_free( scene_t *scene ); void scene_free_objects( scene_t *scene ); void scene_clear_objects( scene_t *scene ); void scene_add_object( scene_t *scene, object_t *object ); void scene_render( scene_t *scene, surface_t *surface ); #endif /* SCENE_H */